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Malina Hunters - Castle Dungeon - Prop & Enviroment Design - 2D & 3D

First part of the Dungeon Quest, a game prototype in development as a collaborative work with Cesar and Isabella.
This dungeon is one of the stages we intend to include in our prototype.
It's being a blast to be able to work on this one as I'm going through all of the stages of game development, from drawing sketches to working with the many techs inside Unreal Engine 5. I'll be updating this one as we're making progress.
https://www.artstation.com/artoftzar
https://www.artstation.com/bellachriisti

In-game screenshot, Unreal Engine 5

In-game screenshot, Unreal Engine 5

Cage Turntable in Marmoset

Sketches and rough concept art

Sketches and rough concept art

3D blockout of the dungeon in Blender

3D blockout of the dungeon in Blender

Altar area of the dungeon with the previous props - work-in-progress. Render in Blender

Altar area of the dungeon with the previous props - work-in-progress. Render in Blender

Castle Dungeon Boss - concept design by Cesar; later on I worked on an illustration to add to the rendered scene

Castle Dungeon Boss - concept design by Cesar; later on I worked on an illustration to add to the rendered scene

Top-down prototype being developed in Unreal Engine 5. Character model by @Cesar Augusto

[Update] Expanding the dungeon. Gameplay in UE5. Character model by @Cezar Augusto

Minimalist UI Mockup

Minimalist UI Mockup